Bank Robbery

19.99 USD

Description

Bank Robbery

This will add some extra roleplay to the criminal side of your RedM servers. Various interactive
 elements to this resource including animations. Preconfigured for Valentine, Blackwater, Rhodes and Saint Denis banks with an extensive configuration files that can be modified the way you want.

Bank Robbery

  • Locales (English included and can be easily translated)
  • Edit global, and location cooldown times
  • Easily reset a bank with a command
  • Job permissions, group permissions, and ace permissions
  • Modify explosive device item name
  • Require bandanas
  • Require player to remain inside of the bank
  • Adjust weapon list for peds
  • Adjust required weapon list to start robbery
  • Works with any framework (Modifiable client/server side code to integrate this resource with any framework)
  • API for gs_doorlocksalready configured to setup and control bank doors as well as vault doors automatically
    • All door lock functions are un-encrypted so that you can modify to work with any doorlock resource
  • Modifiable functions to integrate other resources such as alerting  police, etc.

Loot

  • Group tables of loot for use at separate banks.
  • Reward items or currency
  • Adjust the amount per item/currency based on min/max values
  • Custom labels for each item

Banks
4 banks preconfigured (Valentine, Blackwater, Rhodes, and Saint Denis)

  • Configure bank locations 
  • Require on duty jobs
    • Enable/Disable
    • Adjust the amount required to be on duty
    • Adjust what job names are required
  • Ped Spawns
    • Enable/Disable
    • Adjust the amount of peds spawn
    • Adjust the amount of ped spawn waves
    • Set the ped model that will spawn
  • Main Vault Door / Explosive
    • Adjust the door hash for the vault door (This resource will handle locking/unlocking the main vault door)
    • Adjust the position and rotation of where the explosive device is placed 
    • Adjust the location to plant the device
    • Modify the skill check function for planting the device
  • Loot
    • Adjust the location of each vault
    • Adjust the vault model, positions, and rotations (you shouldn't need to touch this unless you have some custom map files)
    • Disable physical vault doors for static looting locations
    • Adjust the loot table given to the player upon a successful loot
    • Modify the skill check function for vault cracking
  • Doors (for gs_doorlocks )
    • Automatically setup bank doors and lock them
    • Automatically enable lock picking when the robbery has been started

Video Examples

This resource uses 0.0 resmon when idle and not within UIPrompt range of equipment, also maintains a light network footprint for a smooth experience all around.

Documentation

Optional Dependencies: